In addition, several narrative and design changes have been made to account for the numerous story threads presented via retcon in Half-Life 2. The artificial intelligence of the enemy characters has also been improved over Half-Life to provide more of a challenge, with some of the combat spaces redefined to provide more options to the player. However, unlike Half-Life: Source, which merely featured the original game's assets and geometry ported to the Source engine, Black Mesa has been purpose-built from the ground up to take full advantage of the newest versions of Source, not just for its graphical capabilities, but for its myriad updates to the game's physics engine, puzzle complexity, and platforming capability. Health and battery packs can be found scattered through the game, as well as stations that can recharge either health or suit charge. The player's character is protected by a hazard suit that monitors the player's health and can be charged as a shield, absorbing a limited amount of damage. From a design standpoint, the core gameplay remains largely unchanged from the original base Half-Life game the player can carry a number of weapons that they find through the course of the game, though they must also locate and monitor ammunition for most weapons. See also: Gameplay of Half-Life Comparison of the Anomalous Materials lobby room in Half-Life (top) and Black Mesa (bottom)īlack Mesa is a first-person shooter that requires the player to perform combat tasks and solve various puzzles to advance through the game. Black Mesa received positive reviews, with critics praising the gameplay and attention to detail akin to that of an official Valve release. Major changes include reskinned collection of textures, models and NPCs, a longer runtime, improved level and puzzle design along with different enemy artificial intelligence, and additional dialogue and story elements. Due to its long development time, the modification became notable for its delays on the status of its completion. The team originally targeted a 2009 release, but realized they had rushed to this point and reevaluated their efforts to improve the quality of the remake.Īdapting the game to an improved version of the Source engine and completely reworking the oft-derided final chapter of Half-Life (known as Xen) had lengthened the development efforts of the remake. Two teams wanted to improve on the Source remake and eventually merged to become Crowbar Collective. The first commercial version was published as an early-access release in May 2015, followed by a full release in March 2020 for Linux and Windows.īlack Mesa was developed in response to Half-Life: Source (2004), Valve's port of Half-Life to the Source engine, which lacked new features or improvements. Originally published as a free mod in September 2012, Black Mesa was approved for commercial release by Valve, the developers of Half-Life. It is a third-party remake of Half-Life (1998) made in the Source game engine. Black Mesa is a 2020 first-person shooter game developed and published by Crowbar Collective.
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